- Austin Myers
Havoc Studios October Newsletter
Behold, our humble newsletter! Like what you see?
Welcome to the first Havoc Studios official newsletter! Whether you're a long-time supporter or a newcomer to the project, everyone at Havoc Studios would like to thank you for your support. It is our goal to allow this newsletter to keep you informed on the latest Havoc Studios news.
SAGE (Sonic Amateur Games Expo) took place at the beginning of the month and showcased a variety of independent video game projects. We set up a booth at the expo for Havoc Fox, gathering over 1,600 views and a fair amount of feedback. Sharing the game with individuals outside of the immediate community helped us gain a better understanding of what players like and dislike- what needs to stay and what needs to be changed.
Overall, Havoc Fox received mostly positive feedback on the characters and artistic direction, although the game's pacing and movement was heavily criticized. Lake Feperd (developer; Spark the Electric Jester) reviewed the demo, scoring the game at 6.6/10, ranking us in 6th out of the 35 games he reviewed at the expo. SAGE was a wonderful learning experience for us and we have been hard at work addressing the feedback ever since the first comments started coming through!
If you missed the expo, you can download the SAGE 2019 demo of Havoc Fox here: https://www.sonicfangameshq.com/forums/showcase/havoc-fox.345/
Current Development Update
Now that SAGE has come to a close, a new build of Havoc Fox is under way. Allow us to introduce the new dash mechanic!
One of the most common criticisms for Havoc Fox from the SAGE 2019 demo was in regards to movement; gameplay felt slow compared to other titles within the genre. To remedy these complaints, a dash mechanic is being integrated into the game to allow for quicker movement and new ways of playing the game.
Additionally, new moves and a tutorial stage are in work based on feedback received from SAGE. Your feedback matters! We invite you to check out the public demo and submit your criticisms to our official Discord server.
Community Spotlight: Proto
In each edition of the Havoc Studios monthly newsletter, we will highlight the works and/or relations of a member from the community or studio. We are grateful for everyone within the community and would like to recognize those of you who help bring life to the community. Our October community spotlight features Proto and his game Starbuster.
Proto has been around the Havoc Studios community for quite some time, supporting our efforts in tandem with his own. He found inspiration to develop Starbuster from watching Megaman Zero speedruns and observing Freedom Planet’s development. Designing Starbuster hasn’t been a smooth ride all the way through development; Proto learned everything from scratch, building his game from the ground up. When asked if Havoc Fox and Starbuster could learn anything from one another, Proto simply stated “more trains.” Thanks again for being part of the Havoc Studios community!
Support Proto by checking out the Starbuster SAGE booth here: https://www.sonicfangameshq.com/forums/showcase/starbuster-demo.373/
That's all for now!
The past month has been very exciting for all of us, but we have no plans of slowing down! If you haven't already, be sure to follow us on Twitter @havocfoxgame. Join the conversation and wreak havoc in the official Discord server: http://discord.gg/havoc-studios
Thank you for reading the October edition of the Havoc Fox Newsletter. We hope to see you again in November!