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  • Austin Myers

Havoc Studios May 2021 Newsletter

Havoc Studios

May 2021 Newsletter

Kickstart our Hearts

The Havoc Fox Kickstarter is almost upon us! Years of growth and preparation have led us to this moment, and we are so excited to have you along for the ride! Read on to see what we plan to do for the upcoming campaign and the associated demo of Havoc Fox that you can play once the Kickstarter is live!

Kickstarter: June 16th, 2021

(Art by @veldoodles on Twitter)

Our current plan is to launch the Havoc Fox Kickstarter campaign on June 16th of this year! As stated in our January newsletter, the main purpose of this campaign is to ensure that we will have the funding necessary to develop and deliver Havoc Fox in a timely, efficient, and ideal manner. Development of Havoc Fox will continue regardless of the campaign’s success, but its final release date may be farther away than we’d expect with successful funding.

For the Kickstarter campaign, our initial goal rests at $20,000 USD. Each dollar in this funding goal is reserved entirely for Havoc Fox’s development; our budget consists of $6,000 for additional animators/artists/other help, $6,000 for our voice actors, $6,000 for our soundtrack, and the remaining $2,000 to cover Kickstarter’s fees and taxes. If we receive more than the anticipated $20,000, the remaining funds will be channeled back into Havoc Fox’s development to update certain aspects of the game or even add new features!

If you’re interested in backing Havoc Fox on Kickstarter, you will be entitled to a variety of rewards based on your pledge! The cheapest tiers give you a subscription to this newsletter ($1) and your name in the credits of the game as a supporter ($5). Mid-range tiers give you a digital copy of Havoc Fox ($20), a digital copy of the game’s soundtrack ($30), a digital artbook of the game ($40), and access to special beta versions of Havoc Fox during its development ($50). At the highest tiers, you can receive a cameo appearance in the game ($100), design a character for the game’s hub areas ($300), design an enemy that players will face ($500), design a miniboss ($1,500), or even design a whole boss with their own associated stage ($5,000)!

As stated before, we’d like to funnel all of our extra funding back into the game’s development to bring additional features! These goals are as follows:

-Initial goal ($20k): Playable Epilogue

-$25k: Lore Art

-$30k: Extended Epilogue

-$40k: Additional Hub Activities

-$50k: Visual Novel Spinoff Game

-$60k: ???

Alongside the Kickstarter campaign, we will be releasing a new demo of Havoc Fox available to everyone! The demo will feature two stages for each character (Moonlit Cove and Retro Ravine for Grey, Miracle City and Autumn Entropy for Venice) and offer a glimpse into how Havoc Fox’s “Classic Mode” level-select format will work for players that want to revisit the game in bite-sized amounts. Experience all-new moves, abilities, and boss encounters for both characters!

Everything we’ve done boils down to this campaign! If 1,000 people back Havoc Fox at the $20 necessary to acquire a copy of the game, we’ll meet our goal! Spread the word, and if you can, support the project!

Current Development Update

This month, we’ve prepared Havoc Fox for its Kickstarter demo.

Continuing from last month’s work, Venice’s new moveset is nearly finished! Since Venice will not have the ability to dash upward like Grey, she gets an additional aerial boost from Spooky! In addition to gliding across small gaps, Spooky can now lift Venice into the air a short distance before descending into his glide. While being carried by Spooky, Venice uses her sidearm to shoot at enemies in place of Spooky.

As for Venice’s special attack, it is no longer similar to Grey’s barrier ability. When the special meter is full and activated, Spooky will disappear for a moment and seek out a nearby target. Once spotted, Spooky will deliver an onslaught of attacks from all directions, dealing heavy damage to a single target. While Spooky is away, Venice will handle ranged attacks on her own with the use of her sidearm.

Venice will still fight Grey at the end of Autumn Entropy, but we feel that this fight is not suitable for the Kickstarter demo. In its place, Venice will fight against Hera: the new midboss of the stage. We will not disclose the details of her fight at this time; be sure to check it out in the demo!

The demo has been our focus this month, but we’re still working on the rest of the game as well, as you can see in this little preview! We hope that you will enjoy the upcoming demo and that it’ll complement our Kickstarter campaign sufficiently! Be sure to send us your feedback through our email, website, social media, or Discord server!

May Fan Art Gallery

Each month, we will be showcasing Havoc Fox fan art in our newsletters. The following works have been submitted to us by various members of the community through our Discord server. Check out the submissions for May!

Doodle Venice and Fortuna by PizzaGuy20202020 on Discord

Venice CeeJinary.Art on Discord

Riken by EventHorizon on Discord

Furious Riken by Levie on Discord

Grey at his Limit by ZX Games on Discord

Hera by @RocketPotato6 on Twitter

Venice Handstand by DazzlePunctura on Discord

Thank you for your submissions! If you would like to have your artwork featured, submit your drawings to the #havoc-fan-art channel on Discord!

That's all for now!

The Havoc Fox Kickstarter is only a few weeks away! If you haven't already, be sure to follow us on Twitter @havocfoxgame. Join the conversation on the official Discord server. Support us on Patreon! Check out the original soundtrack and development live streams on our YouTube channel! Like us on Facebook and Instagram!

Thank you for reading the May edition of the Havoc Fox Newsletter. Stay safe, stay healthy, and we hope to see you again with our Kickstarter in June!

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